Capcom leverages generative AI to accelerate game development and content creation, benefiting mid-tier franchises and reducing costs. Blockbuster franchises like Monster Hunter and Resident Evil continue to perform exceptionally well, driving strong financial results. Capcom's robust financials and strategic release schedule position it for record-high profits, enabling further investment in AI technologies.
Capcom (CCOEY) could be a solid choice for shorter-term investors looking to capitalize on the recent price trend in fundamentally sound stocks. It is one of the many stocks that passed through our shorter-term trading strategy-based screen.
Here is how Capcom Co., Ltd. (CCOEY) and Sony (SONY) have performed compared to their sector so far this year.
CCOE CCOEY 28 Mar 2024 Paid | Semi Annual | $0.07 Per Share |
CCOE CCOEY 28 Sep 2023 | Other | $0.09 Per Share |
CCOE CCOEY 30 Mar 2023 | Other | $0.14 Per Share |
CCOE CCOEY 29 Sep 2022 | Other | $0.08 Per Share |
CCOE CCOEY 29 Mar 2022 | Other | $0.1 Per Share |
7 May 2025 (7 Days) Date | | - Cons. EPS | - EPS |
29 Jan 2025 Date | | - Cons. EPS | 0.06 EPS |
29 Oct 2024 Date | | - Cons. EPS | 0.04 EPS |
24 Oct 2024 Date | | - Cons. EPS | - EPS |
29 Jul 2024 Date | | - Cons. EPS | 0.08 EPS |
CCOE CCOEY 28 Mar 2024 Paid | Semi Annual | $0.07 Per Share |
CCOE CCOEY 28 Sep 2023 | Other | $0.09 Per Share |
CCOE CCOEY 30 Mar 2023 | Other | $0.14 Per Share |
CCOE CCOEY 29 Sep 2022 | Other | $0.08 Per Share |
CCOE CCOEY 29 Mar 2022 | Other | $0.1 Per Share |
7 May 2025 (7 Days) Date | | - Cons. EPS | - EPS |
29 Jan 2025 Date | | - Cons. EPS | 0.06 EPS |
29 Oct 2024 Date | | - Cons. EPS | 0.04 EPS |
24 Oct 2024 Date | | - Cons. EPS | - EPS |
29 Jul 2024 Date | | - Cons. EPS | 0.08 EPS |
Electronic Gaming & Multimedia Industry | Communication Services Sector | Mr. Kenzo Tsujimoto CEO | OTC PINK Exchange | US13916V1070 ISIN |
Japan Country | 3,531 Employees | 29 Nov 2019 Last Dividend | 5 Apr 2024 Last Split | - IPO Date |
Capcom Co., Ltd., established in 1979 and based in Osaka, Japan, is a widely recognized entity in the gaming industry, engaging in the planning, development, manufacturing, sales, and distribution of a diverse portfolio of gaming products. These products span several major categories including home video games, online games, mobile games, and arcade games, with operations extending both domestically within Japan and internationally. Capcom's business operations are organized into four main segments: Digital Contents, Arcade Operations, Amusement Equipments, and Other Businesses, each contributing to its stature in the global gaming market. Additionally, Capcom ventures into multimedia entertainment, adapting its game content for movies, animated TV programs, and merchandise, and invests in the growing esports sector.
Capcom Co., Ltd. offers a wide range of products and services through its diversified operational segments, each tailored to meet the demands of the evolving gaming and entertainment industry: